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Briar Mitchell Lee Game Design Essentials Briar Mitchell Lee Game Design Essentials Новинка

Briar Mitchell Lee Game Design Essentials

An easy-to-follow primer on the fundamentals of digital game design The quickly evolving mobile market is spurring digital game creation into the stratosphere, with revenue from games exceeding that of the film industry. With this guide to the basics, you'll get in on the game of digital game design while you learn the skills required for storyboarding, character creation, environment creation, level design, programming, and testing. Teaches basic skill sets in the context of current systems, genres, and game-play styles Demonstrates how to design for different sectors within gaming including console, PC, handheld, and mobile Explores low-poly modeling for game play Addresses character and prop animation, lighting and rendering, and environment design Discusses the path from concept to product, including pre- and post-production Includes real-world scenarios and interviews with key studio and industry professionals With Game Design Essentials, you'll benefit from a general-but-thorough overview of the core art and technology fundamentals of digital game design for the 21st century.
Scott Rogers Level Up! The Guide to Great Video Game Design Scott Rogers Level Up! The Guide to Great Video Game Design Новинка

Scott Rogers Level Up! The Guide to Great Video Game Design

Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game’s pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged Creating games for mobile and console systems – including detailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with the help of brand new examples Level Up! 2nd Edition is includes all-new content, an introduction by David “God of War” Jaffe and even a brand-new chili recipe –making it an even more indispensable guide for video game designers both “in the field” and the classroom. Grab your copy of Level Up! 2nd Edition and let’s make a game!
Scott Rogers Swipe This!. The Guide to Great Touchscreen Game Design Scott Rogers Swipe This!. The Guide to Great Touchscreen Game Design Новинка

Scott Rogers Swipe This!. The Guide to Great Touchscreen Game Design

Learn to design games for tablets from a renowned game designer! Eager to start designing games for tablets but not sure where to start? Look no further! Gaming guru Scott Rogers has his finger on the pulse of tablet game design and is willing to impart his wisdom and secrets for designing exciting and successful games. As the creator of such venerable games as God of War, the SpongeBob Squarepants series, and Pac-Man World, to name a few, Rogers writes from personal experience and in this unique book, he hands you the tools to create your own tablet games for the iPad, Android tablets, Nintendo DS, and other touchscreen systems. Covers the entire tablet game creation process, placing a special focus on the intricacies and pitfalls of touch-screen game design Explores the details and features of tablet game systems and shows you how to develop marketable ideas as well as market your own games Offers an honest take on what perils and pitfalls await you during a game's pre-production, production, and post-production stages Features interviews with established tablet game developers that serve to inspire you as you start to make your own tablet game design Swipe This! presents you with an in-depth analysis of popular tablet games and delivers a road map for getting started with tablet game design.
Thomas Lipo A. Introduction to AC Machine Design Thomas Lipo A. Introduction to AC Machine Design Новинка

Thomas Lipo A. Introduction to AC Machine Design

11039.72 руб. Найти похожее
The only book on the market that emphasizes machine design beyond the basic principles of AC and DC machine behavior AC electrical machine design is a key skill set for developing competitive electric motors and generators for applications in industry, aerospace, and defense. This book presents a thorough treatment of AC machine design, starting from basic electromagnetic principles and continuing through the various design aspects of an induction machine. Introduction to AC Machine Design includes one chapter each on the design of permanent magnet machines, synchronous machines, and thermal design. It also offers a basic treatment of the use of finite elements to compute the magnetic field within a machine without interfering with the initial comprehension of the core subject matter. Based on the author’s notes, as well as after years of classroom instruction, Introduction to AC Machine Design: Brings to light more advanced principles of machine design—not just the basic principles of AC and DC machine behavior Introduces electrical machine design to neophytes while also being a resource for experienced designers Fully examines AC machine design, beginning with basic electromagnetic principles Covers the many facets of the induction machine design Introduction to AC Machine Design is an important text for graduate school students studying the design of electrical machinery, and it will be of great interest to manufacturers of electrical machinery.
Bob Sheil High Definition. Zero Tolerance in Design and Production Bob Sheil High Definition. Zero Tolerance in Design and Production Новинка

Bob Sheil High Definition. Zero Tolerance in Design and Production

A pioneering title, High Definition explores the onslaught of new and highly accurate digital metrology tools in large- and small-scale 3-D scanning and 3-D modelling. Capable of measuring space to an accuracy of less than 1 mm, these tools offer unprecedented precision for the development and interrogation of design before, during and post production. Over the last decade or so, the array of designers’ digital tools to propose and make their ideas have evolved significantly, but the absence of high-accuracy, zero-tolerance design production has often remained the missing piece between design and fulfilment. Innovative technologies are thus substantially recalibrating the way that designers operate in the world between the drawn and the made, having the power to transform the architect’s role from that of visualiser to one that is intensely involved with the realisation of objects and buildings. High Definition will examine the capabilities of advanced technologies in design production through their impact on design theory, practice and greater levels of collaboration between design and manufacturing. It will permeate the entangled world between means and meaning and unravel a new understanding between the representation and production of architectural design. Contributors include: Philip Beesley, Centre for Advanced Spatial Analysis, Gehry Technologies, Ruairi Glynn, Zaha Hadid Architects, ScanLAB Projects, Territorial Agency, Skylar Tibbits, Mike Webb.
Dr. Zhou Ping Multiphysics Simulation by Design for Electrical Machines, Power Electronics and Drives Dr. Zhou Ping Multiphysics Simulation by Design for Electrical Machines, Power Electronics and Drives Новинка

Dr. Zhou Ping Multiphysics Simulation by Design for Electrical Machines, Power Electronics and Drives

11039.72 руб. Найти похожее
Presents applied theory and advanced simulation techniques for electric machines and drives This book combines the knowledge of experts from both academia and the software industry to present theories of multiphysics simulation by design for electrical machines, power electronics, and drives. The comprehensive design approach described within supports new applications required by technologies sustaining high drive efficiency. The highlighted framework considers the electric machine at the heart of the entire electric drive. The book also emphasizes the simulation by design concept—a concept that frames the entire highlighted design methodology, which is described and illustrated by various advanced simulation technologies. Multiphysics Simulation by Design for Electrical Machines, Power Electronics and Drives begins with the basics of electrical machine design and manufacturing tolerances. It also discusses fundamental aspects of the state of the art design process and includes examples from industrial practice. It explains FEM-based analysis techniques for electrical machine design—providing details on how it can be employed in ANSYS Maxwell software. In addition, the book covers advanced magnetic material modeling capabilities employed in numerical computation; thermal analysis; automated optimization for electric machines; and power electronics and drive systems. This valuable resource: Delivers the multi-physics know-how based on practical electric machine design methodologies Provides an extensive overview of electric machine design optimization and its integration with power electronics and drives Incorporates case studies from industrial practice and research and development projects Multiphysics Simulation by Design for Electrical Machines, Power Electronics and Drives is an incredibly helpful book for design engineers, application and system engineers, and technical professionals. It will also benefit graduate engineering students with a strong interest in electric machines and drives.
Princess Snap Princess Snap Новинка

Princess Snap

Snap is every child's much-loved first card game and these large, colourful and high quality cards will delight very young children. Match as many princess characters as you can to win the game. The cards are durable and robust to survive repeated use. Snap is an easy and fun game which is a great way for young children to develop important sorting, matching and reading skills.
Michael Rohde GameMaker. Studio For Dummies Michael Rohde GameMaker. Studio For Dummies Новинка

Michael Rohde GameMaker. Studio For Dummies

Get gaming faster with the official guide to GameMaker: Studio GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional game development methods. You'll have the flexibility to develop 2D games for Android, iOS, desktops, and the Web. Gain a professional perspective on this revolutionary path to game creation and publishing. Using GameMaker: Studio may feel like play, but it's a serious tool that allows you to create, design, develop, and publish your very own games. With the push of a button, the program produces real, executable code for your very own «app store»-ready 2D game, complete and ready for market. GameMaker: Studio For Dummies provides complete and accurate information on how to create classic games and special effects, written in the characteristically easy-to-read Dummies style. Topics include: An overview of Studio, and how to get started The basic tools and techniques at the core of your design Advanced techniques for more seasoned game designers An inside look at what the premium upgrades have to offer GameMaker: Studio makes game design 80% faster than coding for native languages, so you can take your game from concept to market in a matter of weeks. Why waste time and money doing it any other way? Whether you already have great ideas or just want to dabble, GameMaker: Studio For Dummies is the guide that will take you straight to guru status.
Maxim Pechorin Game Designer’s Diary. How to start publishing instead of dreaming. For 3 game design documentation Maxim Pechorin Game Designer’s Diary. How to start publishing instead of dreaming. For 3 game design documentation Новинка

Maxim Pechorin Game Designer’s Diary. How to start publishing instead of dreaming. For 3 game design documentation

At first i made this diary for myself to structorise my ideas. Now I have a plan for every new game idea, and a lot of them can be made, published and played by peoples all around the world.So here we are. It is my diary, ready for you. And with some tips.
Derek Breen Designing Digital Games. Create Games with Scratch! Derek Breen Designing Digital Games. Create Games with Scratch! Новинка

Derek Breen Designing Digital Games. Create Games with Scratch!

The easy way for kids to get started with video game design Is your youngster a designer at heart? Read on! Designing Digital Games helps children apply their design skills to video game design using Scratch—and this book! Introducing simple programming concepts over the course of three easy-to-follow projects, it shows your child how to use the free Scratch platform to create a video game from the ground up. An extension of the trusted For Dummies brand, this juvenile book has a focus on accomplishment and provides all the steps to help young readers learn basic programming concepts to complete cool projects. From using sprites to create a game with a digital pet snake to creating maze games and cloning sprites to create a fun, attack-style game, this approachable guide offers simple, friendly instruction while building kids' confidence in designing digital games. Features a design that is heavy on eye-popping graphics your child will love Content is focused on the steps to completing each of the projects Offers a small, full-color, non-intimidating package that instills confidence in readers Includes basic projects that set the young learner on the road to further exploration of video game design If there's a kid aged 7-11 in your life who has an interest in using Scratch to design digital games, this book provides the building blocks they need to take their hobby to the next level.
Scott Sudhoff D. Power Magnetic Devices. A Multi-Objective Design Approach Scott Sudhoff D. Power Magnetic Devices. A Multi-Objective Design Approach Новинка

Scott Sudhoff D. Power Magnetic Devices. A Multi-Objective Design Approach

Presents a multi-objective design approach to the many power magnetic devices in use today Power Magnetic Devices: A Multi-Objective Design Approach addresses the design of power magnetic devices—including inductors, transformers, electromagnets, and rotating electric machinery—using a structured design approach based on formal single- and multi-objective optimization. The book opens with a discussion of evolutionary-computing-based optimization. Magnetic analysis techniques useful to the design of all the devices considered in the book are then set forth. This material is then used for inductor design so readers can start the design process. Core loss is next considered; this material is used to support transformer design. A chapter on force and torque production feeds into a chapter on electromagnet design. This is followed by chapters on rotating machinery and the design of a permanent magnet AC machine. Finally, enhancements to the design process including thermal analysis and AC conductor losses due to skin and proximity effects are set forth. Power Magnetic Devices: Focuses on the design process as it relates to power magnetic devices such as inductors, transformers, electromagnets, and rotating machinery Offers a structured design approach based on single- and multi-objective optimization Helps experienced designers take advantage of new techniques which can yield superior designs with less engineering time Provides numerous case studies throughout the book to facilitate readers’ comprehension of the analysis and design process Includes Powerpoint-slide-based student and instructor lecture notes and MATLAB-based examples, toolboxes, and design codes Designed to support the educational needs of students, Power Magnetic Devices: A Multi-Objective Design Approach also serves as a valuable reference tool for practicing engineers and designers. MATLAB examples are available via the book support site.
Kinematic Chains and Machine Components Design, Kinematic Chains and Machine Components Design, Новинка

Kinematic Chains and Machine Components Design,

Kinematic Chains and Machine Components Design,
Рюкзаки и ранцы Upixel Детский рюкзак Game High Рюкзаки и ранцы Upixel Детский рюкзак Game High Новинка

Рюкзаки и ранцы Upixel Детский рюкзак Game High

Водонепроницаемая тканьСтойкая окраска120 пиксельных фишекПоверхность 32 ряда 25 линийМаленький размер пикселейБольшие вместительные отделенияСветоотражающие элементы
Gabe Zichermann Game-Based Marketing. Inspire Customer Loyalty Through Rewards, Challenges, and Contests Gabe Zichermann Game-Based Marketing. Inspire Customer Loyalty Through Rewards, Challenges, and Contests Новинка

Gabe Zichermann Game-Based Marketing. Inspire Customer Loyalty Through Rewards, Challenges, and Contests

Harness the power of games to create extraordinary customer engagement with Game-Based Marketing. Gamification is revolutionizing the web and mobile apps. Innovative startups like Foursquare and Swoopo, growth companies like Gilt and Groupon and established brands like United Airlines and Nike all agree: the most powerful way to create and engage a vibrant community is with game mechanics. By leveraging points, levels, badges, challenges, rewards and leaderboards – these innovators are dramatically lowering their customer acquisition costs, increasing engagement and building sustainable, viral communities. Game-Based Marketing unlocks the design secrets of mega-successful games like Zynga’s Farmville, World of Warcraft, Bejeweled and Project Runway to give you the power to create winning game-like experiences on your site/apps. Avoid obvious pitfalls and learn from the masters with key insights, such as: Why good leaderboards shouldn’t feature the Top 10 players. Most games are played as an excuse to socialize, not to achieve. Status is worth 10x more than cash to most consumers. Badges are not enough: but they are important. You don’t need to offer real-world prizing to run a blockbuster sweepstakes. And learn even more: How to architect a point system that works Designing the funware loop: the basics of points, badges, levels, leaderboards and challenges Maximizing the value and impact of badges Future-proofing your design Challenging users without distraction Based on the groundbreaking work of game expert and successful entrepreneur Gabe Zichermann, Game-Based Marketing brings together the game mechanics expertise of a decade’s worth of research. Driven equally by big companies, startups, 40-year-old men and tween girls, the world is becoming increasingly more fun. Are you ready to play?
SWITCHING POWER SUPPLY DESIGN AND OPTIMIZATION SWITCHING POWER SUPPLY DESIGN AND OPTIMIZATION Новинка

SWITCHING POWER SUPPLY DESIGN AND OPTIMIZATION

SWITCHING POWER SUPPLY DESIGN AND OPTIMIZATION
Shapes Snap Shapes Snap Новинка

Shapes Snap

Snap is every child's much-loved first card game and these large, colourful and high quality cards will delight very young children. • Match as many colours and shaps as you can to win the game. • the cards are durable and robust to survive repeated use. • Snap is an easy and fun game which is a great way for young children to develop important sorting, matching and reading skills. Ages 2+
Mr Lemoncellos Great Library Race Mr Lemoncellos Great Library Race Новинка

Mr Lemoncellos Great Library Race

Everyone's favourite game maker, Mr Lemoncello, is testing out his new FABULOUS FACT-FINDING FRENZY game! Kyle must compete in a great race - by bicycle, bookmobile, and even Mr. Lemoncello's corporate banana jet! - to find fascinating facts about famous Americans.But then a few surprising 'facts' surface about Mr Lemoncello . . . Could Kyle's hero be a fraud? Kyle and the other kids will have to dig deep to find out the truth before it's GAME OVER for Mr Lemoncello . . . !
Gramercy Консоль Armabel Console Table Gramercy Консоль Armabel Console Table Новинка

Gramercy Консоль Armabel Console Table

Ярко-голубая консоль с резными деталями выполнена из массива дуба.
Zhanyou Sha Optimal Design of Switching Power Supply Zhanyou Sha Optimal Design of Switching Power Supply Новинка

Zhanyou Sha Optimal Design of Switching Power Supply

11039.72 руб. Найти похожее
A contemporary evaluation of switching power design methods with real world applications • Written by a leading author renowned in his field • Focuses on switching power supply design, manufacture and debugging • Switching power supplies have relevance for contemporary applications including mobile phone chargers, laptops and PCs • Based on the authors' successful «Switching Power Optimized Design 2nd Edition» (in Chinese) • Highly illustrated with design examples of real world applications
Rodney Anderson L. Low-Energy Lunar Trajectory Design Rodney Anderson L. Low-Energy Lunar Trajectory Design Новинка

Rodney Anderson L. Low-Energy Lunar Trajectory Design

12143.99 руб. Найти похожее
Based on years of research conducted at the NASA Jet Propulsion Laboratory, Low-Energy Lunar Trajectory Design provides high-level information to mission managers and detailed information to mission designers about low-energy transfers between Earth and the moon. The book answers high-level questions about the availability and performance of such transfers in any given month and year. Low-energy lunar transfers are compared with various other types of transfers, and placed within the context of historical missions. Using this book, designers may reconstruct any transfer described therein, as well as design similar transfers with particular design parameters. An Appendix, “Locating the Lagrange Points,” and a useful list of terms and constants completes this technical reference. Surveys thousands of possible trajectories that may be used to transfer spacecraft between Earth and the moon, including transfers to lunar libration orbits, low lunar orbits, and the lunar surface Provides information about the methods, models, and tools used to design low-energy lunar transfers Includes discussion about the variations of these transfers from one month to the next, and the important operational aspects of implementing a low-energy lunar transfer Additional discussions address navigation, station-keeping, and spacecraft systems issues
The Great Verb Game (набор из 100 карточек) The Great Verb Game (набор из 100 карточек) Новинка

The Great Verb Game (набор из 100 карточек)

Learn and use 100 essential English verbs with The Great Verb Game. Tenses and verb forms are practised in a novel, communicative way thanks to a variety of great card games which will motivate and involve learners of all ages and stages. The Great Verb Game is ideal for use with your chosen coursebook or as part of any curriculum. В комплект входит 100 карточек размером 6 см х 8 см. Три игровых картонных кубика: 4,5 см х 4,5 см х 4,5 см. Размер коробки: 21,5 см х 14,5см х 3,5 см. Рекомендуем!
Michael McKinley The Game Artist's Guide to Maya Michael McKinley The Game Artist's Guide to Maya Новинка

Michael McKinley The Game Artist's Guide to Maya

The Definitive Resource for Up-and-Coming 3D Game Artists Alias' award-winning Maya 3D animation and effects software continues to lead the industry in technological innovation and is being adopted by more and more console and computer game developers. The Game Artist's Guide to Maya is an official introduction to creating 3D game art and animations with Maya, brought to you by Maya Press, a publishing partnership between Alias and Sybex. Written by a production artist at a prominent game company, this detailed book focuses on the skills real game artists use daily to create stunning characters and environments. By following the discussions and tutorials, you'll bring a concept through the entire game art development pipeline, learning everything from modeling, texturing, rigging, and animation, to special effects. You'll also glean insights from industry professionals and see how Maya has been used in popular games. If you're a 3D game artist, or looking to become one, this book will help you master the skills and techniques you'll need to excel in the competitive games industry. Inside, you'll learn how to: Create a game model using a concept image as your guide Model with predetermined real-time polycount limitations in mind View martial arts videos on the book's CD to animate your character more realistically Prepare a model for texturing with UV mapping and layout techniques Create different kinds of textures Master the rigging process, from setting up a skeleton to preparing blend shapes Practice techniques for creating animation clips to work with in the Trax Editor Use particle effects, such as sprites and animated geometry, to add pizzazz to your model
Футболка Wearcraft Premium Slim Fit Printio Putin infinity power by design ministry Футболка Wearcraft Premium Slim Fit Printio Putin infinity power by design ministry Новинка

Футболка Wearcraft Premium Slim Fit Printio Putin infinity power by design ministry

Футболка Wearcraft Premium Slim Fit — цвет: белый, пол: Муж. Новинка от DESIGN MINISTRY. Владимир Владимирович, бесконечная сила.
Футболка Wearcraft Premium Printio Putin infinity power by design ministry Футболка Wearcraft Premium Printio Putin infinity power by design ministry Новинка

Футболка Wearcraft Premium Printio Putin infinity power by design ministry

Футболка Wearcraft Premium — цвет: белый, пол: Жен. Новинка от DESIGN MINISTRY. Владимир Владимирович, бесконечная сила.
Swarn Kalsi S. Applications of High Temperature Superconductors to Electric Power Equipment Swarn Kalsi S. Applications of High Temperature Superconductors to Electric Power Equipment Новинка

Swarn Kalsi S. Applications of High Temperature Superconductors to Electric Power Equipment

The only one-stop reference to design, analysis, and manufacturing concepts for power devices utilizing HTS. High temperature superconductors (HTS) have been used for building many devices for electric grids worldwide and for large ship propulsion motors for the U.S. Navy. And yet, there has been no single source discussing theory and design issues relating to power applications of HTS—until now. This book provides design and analysis for various devices and includes examples of devices built over the last decade. Starting with a complete overview of HTS, the subsequent chapters are dedicated to specific devices: cooling and thermal insulation systems; rotating AC and DC machines; transformers; fault current limiters; power cables; and Maglev transport. As applicable, each chapter provides a history of the device, principles, configuration, design and design challenges, prototypes, and manufacturing issues, with each ending with a summary of the material covered. The design analysis and design examples provide critical insight for readers to successfully design their own devices. Original equipment manufacturer (OEM) designers, industry and utilities users, universities and defense services research groups, and senior/postgraduate engineering students and instructors will rely on this resource. «HTS technology reduces electric losses and increases the efficiency of power equipment. This book by Swarn Kalsi, a leading expert on the HTS subject, provides a survey of the HTS technology and the design rules, performance analyses, and manufacturing concepts for power application-related devices. It compares conventional and HTS technology approaches for device design and provides significant examples of devices utilizing the HTS technology today. The book is useful for a broad spectrum of professionals worldwide: students, teaching staff, and OEM designers as well as users in industry and electric utilities.» —Professor Dr. Rolf Hellinger, Research and Technologies Corporate Technology, Siemens AG
Czarkowski Dariusz Resonant Power Converters Czarkowski Dariusz Resonant Power Converters Новинка

Czarkowski Dariusz Resonant Power Converters

12949.15 руб. Найти похожее
This book is devoted to resonant energy conversion in power electronics. It is a practical, systematic guide to the analysis and design of various dc-dc resonant inverters, high-frequency rectifiers, and dc-dc resonant converters that are building blocks of many of today's high-frequency energy processors. Designed to function as both a superior senior-to-graduate level textbook for electrical engineering courses and a valuable professional reference for practicing engineers, it provides students and engineers with a solid grasp of existing high-frequency technology, while acquainting them with a number of easy-to-use tools for the analysis and design of resonant power circuits. Resonant power conversion technology is now a very hot area and in the center of the renewable energy and energy harvesting technologies.
Wölfle W.H. Transformers and Inductors for Power Electronics. Theory, Design and Applications Wölfle W.H. Transformers and Inductors for Power Electronics. Theory, Design and Applications Новинка

Wölfle W.H. Transformers and Inductors for Power Electronics. Theory, Design and Applications

Based on the fundamentals of electromagnetics, this clear and concise text explains basic and applied principles of transformer and inductor design for power electronic applications. It details both the theory and practice of inductors and transformers employed to filter currents, store electromagnetic energy, provide physical isolation between circuits, and perform stepping up and down of DC and AC voltages. The authors present a broad range of applications from modern power conversion systems. They provide rigorous design guidelines based on a robust methodology for inductor and transformer design. They offer real design examples, informed by proven and working field examples. Key features include: emphasis on high frequency design, including optimisation of the winding layout and treatment of non-sinusoidal waveforms a chapter on planar magnetic with analytical models and descriptions of the processing technologies analysis of the role of variable inductors, and their applications for power factor correction and solar power unique coverage on the measurements of inductance and transformer capacitance, as well as tests for core losses at high frequency worked examples in MATLAB, end-of-chapter problems, and an accompanying website containing solutions, a full set of instructors’ presentations, and copies of all the figures. Covering the basics of the magnetic components of power electronic converters, this book is a comprehensive reference for students and professional engineers dealing with specialised inductor and transformer design. It is especially useful for senior undergraduate and graduate students in electrical engineering and electrical energy systems, and engineers working with power supplies and energy conversion systems who want to update their knowledge on a field that has progressed considerably in recent years.
Hopkirk P. The Great Game Hopkirk P. The Great Game Новинка

Hopkirk P. The Great Game

For nearly a century the two most powerful nations on earth - Victorian Britain and Tsarist Russia - fought a secret war in the lonely passes and deserts of Central Asia. Those engaged in this shadowy struggle called it 'The Great Game', a phrase immortalized in Kipling's Kim. When play first began the two rival empires lay nearly 2,000 miles apart. By the end, some Russian outposts were within 20 miles of India. This classic book tells the story of the Great Game through the exploits of the young officers, both British and Russian, who risked their lives playing it. Disguised as holy men or native horse-traders, they mapped secret passes, gathered intelligence and sought the allegiance of powerful khans. Some never returned.
Luca Corradini Digital Control of High-Frequency Switched-Mode Power Converters Luca Corradini Digital Control of High-Frequency Switched-Mode Power Converters Новинка

Luca Corradini Digital Control of High-Frequency Switched-Mode Power Converters

This book is focused on the fundamental aspects of analysis, modeling and design of digital control loops around high-frequency switched-mode power converters in a systematic and rigorous manner Comprehensive treatment of digital control theory for power converters Verilog and VHDL sample codes are provided Enables readers to successfully analyze, model, design, and implement voltage, current, or multi-loop digital feedback loops around switched-mode power converters Practical examples are used throughout the book to illustrate applications of the techniques developed Matlab examples are also provided
Ke-Horng Chen Power Management Techniques for Integrated Circuit Design Ke-Horng Chen Power Management Techniques for Integrated Circuit Design Новинка

Ke-Horng Chen Power Management Techniques for Integrated Circuit Design

11039.72 руб. Найти похожее
This book begins with the premise that energy demands are directing scientists towards ever-greener methods of power management, so highly integrated power control ICs (integrated chip/circuit) are increasingly in demand for further reducing power consumption. A timely and comprehensive reference guide for IC designers dealing with the increasingly widespread demand for integrated low power management Includes new topics such as LED lighting, fast transient response, DVS-tracking and design with advanced technology nodes Leading author (Chen) is an active and renowned contributor to the power management IC design field, and has extensive industry experience Accompanying website includes presentation files with book illustrations, lecture notes, simulation circuits, solution manuals, instructors’ manuals, and program downloads
Debbie Myers Rose The Graphic Designer's Guide to Portfolio Design Debbie Myers Rose The Graphic Designer's Guide to Portfolio Design Новинка

Debbie Myers Rose The Graphic Designer's Guide to Portfolio Design

Landing a job in graphic design or multimedia starts with the creation of a portfolio that showcases a student's best work. With sample portfolios, interviews with leaders in graphic design and advertising industries, and step-by-step instruction for creating professional print and digital portfolios, this book helps students successfully transition from design student to design professional. Now fully updated, it is the only guide to creating job-winning print-based and digital portfolios specifically for graphic designers.
Kapous Professional Design Cream Моделирующие сливки для укладки волос нормальной фиксации, 100 мл Kapous Professional Design Cream Моделирующие сливки для укладки волос нормальной фиксации, 100 мл Новинка

Kapous Professional Design Cream Моделирующие сливки для укладки волос нормальной фиксации, 100 мл

Моделирующие сливки для укладки волос нормальной фиксации «Design Cream» серии “Styling” линии Studio Kapous Professional
Clive Fencott Game Invaders. The Theory and Understanding of Computer Games Clive Fencott Game Invaders. The Theory and Understanding of Computer Games Новинка

Clive Fencott Game Invaders. The Theory and Understanding of Computer Games

Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysis—offering detailed guidance for how to conduct in-depth critiques of game content and gameplay. Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras, clearly demonstrating the practical application of the theories to modern, large-scale computer games. Readers will find: • Suggestions on how to apply the DIY package to major issues central to understanding computer games and their design • Coverage of the semiotics of video games, laying the foundation for such topics as the role of agency and virtual storytelling • Tasks and solutions for readers wishing to practice techniques introduced in the book • A companion website featuring access to an app that enables the reader to conduct their own activity profiling of games An important resource for those wishing to dig deeper into the games they design, Game Invaders gives game designers the skills they need to stand out from the crowd. It is also a valuable guide for anyone wishing to learn more about computer games, virtual reality, and new media.
Francois Catroux Francois Catroux Новинка

Francois Catroux

Francois Catroux is an innovator and explorer in interior design, who has always been a master of contemporary style. From his early days as a design prodigy, creating space-age boutiques for a house of couture and apartments that drew from Art Deco and modern design, to chic, mirror-studded interiors rich with glamour and elegant refinement in residences in Hong Kong, New York, and London, Catroux is at home in the vast world of design. His spaces may surprise with the introduction of irregular elements a chandelier of elk horn or pink florescent lighting in a hallway but Catroux s hallmark sensibility combines the majesty and grandeur of high ceilings, elegant moldings, and gossamer draperies with elements that suggest comfort and tasteful, restrained opulence. Go-to accoutrements include sumptuous sofas, rich carpeting, gentle lighting, rooms lined with books, and ship staterooms in warm wood panelling with brass lamps, all measured according to a modern eye. This book looks at Catroux s career chronologically, featuring his first projects in 1968 through his latest, completed only this year, and includes the interiors of houses and apartments around the globe, from Paris to New York, Hong Kong to Los Angeles. Luxuriously photographed, this volume is more than just a design monograph on one of the great, and so far relatively untold, careers in the history of design it is also a lively and intimate read about a life lived in great style.
Murat Yener Professional Java EE Design Patterns Murat Yener Professional Java EE Design Patterns Новинка

Murat Yener Professional Java EE Design Patterns

Master Java EE design pattern implementation to improve your design skills and your application’s architecture Professional Java EE Design Patterns is the perfect companion for anyone who wants to work more effectively with Java EE, and the only resource that covers both the theory and application of design patterns in solving real-world problems. The authors guide readers through both the fundamental and advanced features of Java EE 7, presenting patterns throughout, and demonstrating how they are used in day-to-day problem solving. As the most popular programming language in community-driven enterprise software, Java EE provides an API and runtime environment that is a superset of Java SE. Written for the junior and experienced Java EE developer seeking to improve design quality and effectiveness, the book covers areas including: Implementation and problem-solving with design patterns Connection between existing Java SE design patterns and new Java EE concepts Harnessing the power of Java EE in design patterns Individually-based focus that fully explores each pattern Colorful war-stories showing how patterns were used in the field to solve real-life problems Unlike most Java EE books that simply offer descriptions or recipes, this book drives home the implementation of the pattern to real problems to ensure that the reader learns how the patterns should be used and to be aware of their pitfalls. For the programmer looking for a comprehensive guide that is actually useful in the everyday workflow, Professional Java EE Design Patterns is the definitive resource on the market.
Ryan Mayfield Photovoltaic Design and Installation For Dummies Ryan Mayfield Photovoltaic Design and Installation For Dummies Новинка

Ryan Mayfield Photovoltaic Design and Installation For Dummies

The fun and easy way to get a grip on photovoltaic design and installation Designing and installing solar panel systems is a trend that continues to grow. With 'green collar' jobs on the rise and homeowners looking for earth-friendly ways to stretch their dollars and lesson their carbon imprint, understanding photovoltaic design and installation is on the rise. Photovoltaic Design & Installation For Dummies gives you a comprehensive overview of the history, physics, design, installation, and operation of home-scale solar-panel systems. You'll also get an introduction to the foundational mathematic and electrical concepts you need to understand and work with photovoltaic systems. Covers all aspects of home-scale solar-power systems Viable resource for professionals, students, and technical laymen Can be used to study for the NABCEP exam Whether you're a building professional looking to expand your business and skills to meet the growing demand for solar power installation or are seeking a career in this rapidly expanding field, Photovoltaic Design & Installation For Dummies has you covered!
Steven Voldman H. ESD. Analog Circuits and Design Steven Voldman H. ESD. Analog Circuits and Design Новинка

Steven Voldman H. ESD. Analog Circuits and Design

10566.88 руб. Найти похожее
A comprehensive and in-depth review of analog circuit layout, schematic architecture, device, power network and ESD design This book will provide a balanced overview of analog circuit design layout, analog circuit schematic development, architecture of chips, and ESD design. It will start at an introductory level and will bring the reader right up to the state-of-the-art. Two critical design aspects for analog and power integrated circuits are combined. The first design aspect covers analog circuit design techniques to achieve the desired circuit performance. The second and main aspect presents the additional challenges associated with the design of adequate and effective ESD protection elements and schemes. A comprehensive list of practical application examples is used to demonstrate the successful combination of both techniques and any potential design trade-offs. Chapter One looks at analog design discipline, including layout and analog matching and analog layout design practices. Chapter Two discusses analog design with circuits, examining: single transistor amplifiers; multi-transistor amplifiers; active loads and more. The third chapter covers analog design layout (also MOSFET layout), before Chapters Four and Five discuss analog design synthesis. The next chapters introduce the reader to analog-digital mixed signal design synthesis, analog signal pin ESD networks, and analog ESD power clamps. Chapter Nine, the last chapter, covers ESD design in analog applications. Clearly describes analog design fundamentals (circuit fundamentals) as well as outlining the various ESD implications Covers a large breadth of subjects and technologies, such as CMOS, LDMOS, BCD, SOI, and thick body SOI Establishes an “ESD analog design” discipline that distinguishes itself from the alternative ESD digital design focus Focuses on circuit and circuit design applications Assessible, with the artwork and tutorial style of the ESD book series PowerPoint slides are available for university faculty members Even in the world of digital circuits, analog and power circuits are two very important but under-addressed topics, especially from the ESD aspect. Dr. Voldman’s new book will serve as an essential and practical guide to the greater IC community. With high practical and academic values this book is a “bible” for professionals, graduate students, device and circuit designers for investigating the physics of ESD and for product designs and testing.
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A comprehensive and in-depth review of analog circuit layout, schematic architecture, device, power network and ESD design This book will provide a balanced overview of analog circuit design layout, analog circuit schematic development, architecture of chips, and ESD design. It will start at an introductory level and will bring the reader right up to the state-of-the-art. Two critical design aspects for analog and power integrated circuits are combined. The first design aspect covers analog circuit design techniques to achieve the desired circuit performance. The second and main aspect presents the additional challenges associated with the design of adequate and effective ESD protection elements and schemes. A comprehensive list of practical application examples is used to demonstrate the successful combination of both techniques and any potential design trade-offs. Chapter One looks at analog design discipline, including layout and analog matching and analog layout design practices. Chapter Two discusses analog design with circuits, examining: single transistor amplifiers; multi-transistor amplifiers; active loads and more. The third chapter covers analog design layout (also MOSFET layout), before Chapters Four and Five discuss analog design synthesis. The next chapters introduce the reader to analog-digital mixed signal design synthesis, analog signal pin ESD networks, and analog ESD power clamps. Chapter Nine, the last chapter, covers ESD design in analog applications. Clearly describes analog design fundamentals (circuit fundamentals) as well as outlining the various ESD implications Covers a large breadth of subjects and technologies, such as CMOS, LDMOS, BCD, SOI, and thick body SOI Establishes an “ESD analog design” discipline that distinguishes itself from the alternative ESD digital design focus Focuses on circuit and circuit design applications Assessible, with the artwork and tutorial style of the ESD book series PowerPoint slides are available for university faculty members Even in the world of digital circuits, analog and power circuits are two very important but under-addressed topics, especially from the ESD aspect. Dr. Voldman’s new book will serve as an essential and practical guide to the greater IC community. With high practical and academic values this book is a “bible” for professionals, graduate students, device and circuit designers for investigating the physics of ESD and for product designs and testing.
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